MASONBORO DISTRICT
Pinewood Derby
Rules for the Cars
{Rule changes shown in RED}
New Cars Only. You may not race a car built
for any prior Pinewood Derby.
Weight. Each car must weigh at most 5
ounces (141.75 grams). Anything added to increase the weight must be fixed in
place. You may not use moving weights or mercury. Cars that are overweight cannot
race, though space and some tools will be available for last minute adjustments.
Size. The car must be no more than 7 inches long and 2 3/4 inches wide.
Official Parts Only. Each car must be built using the wood, wheels and
axles provided in the official Cub Scout kits. Special axles, wheels or car bodies
not provided in the kits cannot be used.
Wheels and Axles. The wheels
may be lightly sanded to smooth out mold marks, etc., but may not be narrowed
or grooved or otherwise modified. The axles may be filed or polished to remove
imperfections. Wheel bearings, washers and bushings are prohibited. The car may
not ride on springs.
Wheel Placement. The axles must be mounted in the
slots precut into the wood. Either
end can be used as ‘front’, but no additional materials can be added to increase
the stock ‘axle to block end’ dimension. The
width between the wheels must be at least 1 3/4 inches. The ground clearance between
the car and the track must be at least 3/8 inches.
Lubrication. Only
dry, powdered graphite may be used to lubricate the axles. No oil, silicone spray
or other lubricants are allowed. No graphite may be applied inside the building
or after the car has been inspected.
Detailing. Cosmetic details such
as steering wheel, driver, paint, decals, etc., are okay as long as they do not
violate length, width, weight or other specifications. Cars with wet paint will
not be accepted.
Only gravity can be used to propel it.
The car must be freewheeling, with no starting devices.
Inspection. Each car must pass inspection by
the Official Race Committee before it may compete. If a car fails to meet the
rules, the Cub will be told what problems exist and may change the car to meet
the rules. Decisions of the committee are final. We will have some tools and spare
parts available for Cubs who need to make last-minute adjustments.
Rules
for the Race
Good Sportsmanship! Anyone not displaying good sportsmanship
and good behavior may be asked to leave.
If a car jumps the track or
interferes with another car, the heat will be rerun. If it happens again, it'll
be eliminated from that heat.
If a car breaks down or loses a wheel,
the owner will be given 5 minutes to perform repairs and the heat will be rerun.
If it breaks down a second time or cannot be repaired within 5 minutes, it's eliminated
from that heat.
If a car is eliminated from a heat, it will be judged
based on its other three times. A car that's eliminated more than once is eliminated
from competition for speed.
Following inspection, a Cub may not handle
his car again until after all 4 of his heats have been run except to perform repairs
allowed in the event of a breakdown.